Eris Faelen

Half Sister of Drest, Eris is a very cunning witch.


Race: Half Elf, Age: 22, Height: 5’8’’, Weight: 122 lbs, Eyes: Purple, Hair: Reddish Brown, Class: Aristocrat 1st, Witch 5th Level: 6th, Alignment: Neutral Good, Religion: Gozreh, Hit Points: 28 (6 HD), Initiative: +3, Speed: 30 Ft/ 6 Sq, AC: 13 (+3 DEX), Touch: 13, Flat-footed: 10 ( AC Mage Armor: 17, Touch: 13, Flat-footed: 14) BAB: +2, CMB: +3, CMD: 13 Attacks: Short bow +4 d6


  • Fort: +2
  • Reflex: +8
  • Will: +10


  • Strength: 13 {+1}
  • Dexterity: 16 {+2}
  • Constitution: 10 {+0}
  • Intelligence: 20 {+5}
  • Wisdom: 16 {+3}
  • Charisma: 13 {+1}

Skills: Bluff (Cha) 6, Diplomacy (Cha): 11, Handle Animal (Cha) +5, Heal (Wis) +7, Intimidate (Cha): +6 , Knowledge (Arcana) (Int): +12, Knowledge (History) (Int): +9, Knowledge (Local) (Int): +9, Knowledge (Nature) (Int): +9, Knowledge (Nobility) (Int): +9, Knowledge (Planes) (Int): +12, Perception +9, Perform (Singing) (Cha): +6, Ride (Dex) +7, Sense Motive (Wis): 10, Spellcraft (Int) +14, Stealth (Dex): 5, Survival (Wis) +8, Use Magic Device (Cha) +7.

Feats: Combat Casting, Skill Focus: Diplomacy, Scribe Scroll, Craft Magical Arms/Armor

Class Abilities: Witch Spells, Hex: Healing [Cure Light Wounds: d8+5 1/Day on each Target] , Hex: Ward [2 Deflection Bonus AC, 2 Resistance Bonus to Saves until hit or failed save] , Hex: Evil Eye [ -2 on either AC, Saves, Attacks, Ability or skills. Save WILL DC: 17 [10+1/2 Witch Level+Int Mod] for 3+ Int Mod Rounds or Minimum 1 Round on Successful Save] and Witch Familiar (See Linus).

Languages Known: Elven, Torrhen, Sylvan, Draconic, Aklo, Auran, Terran, Abyssal, Celestial, Infernal, Under Common and Harran.

Spells Per a Day/Known/DCs
0 1st 2nd 3rd
4 5 3 2
Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Guidance, Light, Mending, Message, Read Magic, Resistance, Stabilize, Touch of Fatigue Burning Hands, Cause Fear, Chill Touch, Command, Comprehend Languages, Cure Light Wounds, Detect Secret Doors, Enlarge Person, Grease, Inflict Light Wounds, Mage Armor, Mount, Obscuring Mist, Ray of Enfeeblement, Reduce Person, Sleep, Summon Monster I, Unseen Servant Animate Rope, Blindness/Deafness, Cure Moderate Wounds, Death Knell, Detect Thoughts, Hold Person, Inflect Moderate Wounds, Spectral Hand, Summon Swarm, Web, Zone of Truth Bestow Curse,Lighting Bolt
15 DC 16 DC 17 DC 18 DC
Weapon Attack Bonus Damage Crit Range Type
Short bow +4 d6 x3 60 Piercing

Equipment: Short bow, 40 Arrows, Backpack, Cure L. Wounds Wand (2nd lvl) (34 Charges), Spell Component Pouch, Traveler’s Outfit, Winter blanket, Minotaur Trinket ( +1 Resistance), Cure Mod. Potions (15), Bracers of Elvenkind, Book on Lower Planes (Lord Harroway).

Equipment on Camel: Saddle Bag (2), Sun Rod (3), Waterskin, Trail Rations (7), Tent, Elven Tree Tent, Soap, Traveler’s Outfit (3), Bit/Bridle, Riding Saddle.


Name: Linus, Race: Fox, Hit Points: 14 (6 HD), Initiative: +3, Speed: 40 Ft/ 8 Sq, AC: 18 (+3 DEX, + 5 Natural, +1 Size), Touch: 14, Flat-footed: 16, BAB: +2, CMB: +3, CMD: 15 Attacks: Bite +5 d4+1


  • Fort: +4
  • Reflex: +5
  • Will: +3


  • Strength: 13 {+1}
  • Dexterity: 17 {+3}
  • Constitution: 15 {+2}
  • Intelligence: 8 {-2}
  • Wisdom: 12 {+1}
  • Charisma: 6 {-3}

Skills: Acrobatics +1 (+9 Jumping), Perception: +9, Survival +1 (+5 Scent tracking).

Feats: Skill Focus: Perception.

Abilities: Natural Armor (+5), Intelligence (8), Alertness, Empathic Link, Improved Evasion, Share Spells, Store Spells, Deliver Touch Spells, Speak with Master.

Racial Modifiers: +4 Acrobatics when jumping, +4 Survival when tracking by scent.


Background: Eris is the illegitimate daughter of Castien Ealoviel; an Elven noble in Estere; and his human house maid Sybilla Faelen. Despite this Eris was treated like her full elven siblings and more often then not better then her younger brother Drest. Eris’ father hoped she be a diplomat between the Elves and Humans in the Borrowlands until in the middle of her schooling one day while Eris mindlessly drew odd symbols on her parchment instead of taking notes she caused 4 coloured glowing orbs to appear. When her teacher looked at the symbol and noticed it was not an arcane rune he told Castien that Eris had dangerous magical powers. Life for Eris changed quickly after that, she was now more of an out cast among her Elven family. When Eris was old enough she and Drest left Estere. They don’t stay anywhere long, Kayce being the longest at year and a few months, for at first the people of whatever village, town or city Eris stops at find her abilities beneficial but as soon as there is an illness, a bad crop cycle or other seemingly unexplained event, Eris is often blamed. Because of this Eris is uncomfortable staying in one place for very long.

Personality: Eris is very intelligent and sometimes that is her down fall. Although trained at young age to be a diplomat Eris’ intelligence makes it sometimes difficult for her to interact with less refined or thoughtful people for she speaks straightforward (Except for the topic of herself), has a habit of correcting the speech of others and pointing out simple things people miss in a way some consider condescending. Luckily Eris is also kind. She hates to see people suffer, abhors war and will do what good she can do with her powers to help people. She is also very curious and wants to know as much as she can about the world (and all its planes) in this lifetime. This aim is slightly vain since one of her true desires is to understand where her power truly comes from. Eris’ biggest flaw is she isn’t very trusting of people, more specific she doesn’t trust people in large groups. Being a witch in a time where there are no clerics has more downs then ups. She has had to quickly leave her fare share of places because the people swore she was using evil powers to effect something. The only person she really trusts is her half brother Drest.

Eris Faelen

The Sundering Gods JPoisson